Factory Overview

Design an indoor “factory-like” level with balance of high intensity and exploratory play. Add at least one new weapon and include at least one interactive environmental element used to dispatch enemies. Player must collect resources and work to exit the area alive. Include tutorial elements for new players.

Factory – Sub Level

  • First point of entry to the factory – relatively safe area
  • Items on the upper far right require Ninja Rope or Rocket Shoes to collect
  • Portal on lower far right allows player to quickly travel to and from their “base”
  • Added layout loops to drive meaningful choice
  • All ladders are now player facing
  • All doors visibly open and close
  • Added push-able box tutorial element for getting up a ledge

Factory – Central Area

  • Entered from below.
  • Open area large enough for 1-4 player combat.
  • Vertical elements – Items suspended in air and upper right walkway only accessible with rocket shoes or ninja rope.

Factory – S02

  • Entered from below.
  • Open area large enough for 1-4 player combat.
  • Vertical elements – Items suspended in air and upper right walkway only accessible with rocket shoes or ninja rope.

Factory – Offices

  • Exploratory area – can also be used to avoid enemies in “alarm/aggro” state or lure them here to be dispatched
  • Items and bombs hidden in containers – bombs can be pushed around to dispatch enemies or break walls/floors
  • Some floors are only accessible from above, requiring the player to break a barrier or take a longer route

Factory – Jump and Ride

  • Secret Area – Player can either jump or return with rocket shoes to access the secret area
  • Box Conveyor – players can hop on boxes on far left to grab items and return to office area
  • This area was actually inspired by our very first METRICS level, used to test and refine player control – only possible after MUCH iteration on our physics based player controller
  • Some new players had a hard time with this area – considered making this inaccessible until later in the level – assess after FUE

Factory – W02B

  • Upper area requires Rocket Shoes or Ninja Rope to access and fully explore
  • Player can choose to bring a weapon to deal with enemies, making Rocket Shoes/Ninja Rope play easier
  • Ninja Rope allows access, but isn’t useful for navigating areas with moving lasers located in this area
  • Lasers at the top force the player to exercise some control over the Rocket Shoes
  • Bottom floor lever temporarily turns off laser gate – requires speed of Rocket Shoes, or a teammate to traverse

Factory – W02A

  • Lower area allows the player to enter safely through one scanner, however, they are tempted to pickup an item here, which will trip either scanner – causing a big battle
  • Players may decide not to pickup the item and either return with a good/better weapon or plan a very speedy exit
  • Ceiling mounted turrets on the far right are lethal and require either a strong weapon, faster movement, or a health boost to progress beyond this point