BRETT JOHNSONSEATTLE, WALinkedin Profile | Email |
TECHNICAL GAME | EXPERIENCE DESIGNER |
- Problem Solving – Comfortable working with ambiguity and driven by “big challenges”. Collaborate with teams to define the problem space, evaluation criteria, break complex problems down actionable pieces and iterate toward successful creative and/or technical solutions
- Rapid Prototyping – Able to iterate on ideas quickly, in build, with new and existing content
- Multiplayer/Social Design – Utilizing latest behavioral science to build social frameworks for global IP. Created new, genre defining social experience for Microsoft’s new server backed platform.
- Technical Skills – C# / Unity, Unreal, Maya, modeling, texturing, lighting, tools and pipeline development, best practices and standards to support an iterative design process
- Inventor/Patents – Author and patent holder in areas of human computer interaction, haptics, procedural content generation, audio, multiplayer/social design, and peripherals/input devices
- Indie Game Experience – Shipped two indie titles from concept to completion using Unreal and Unity, including all code, game and UI design, and 2D and 3D content.
PROFESSIONAL EXPERIENCE |
ELECTRONIC ARTS / POPCAP, Seattle, WA |
2015-2017 |
Sr. Designer – PvZ2, PvZ Heroes, Unannounced Title Recruited to help PopCap develop effective Free to Play designs for its Plants vs Zombies IP. Developed, prototyped, and delivered designs for multiple Plants vs Zombies products and live services utilizing latest behavioral science, player data, and industry trends.
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AMAZON, Seattle, WA |
2013-2015 |
Sr. Designer – Multiple titles, Multiple Platforms
Recruited to help establish AGS (Amazon Game Studios). Develop design standards, mentor designers, and deliver designs to showcase Amazon’s hardware and software technologies.
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Z2 LIVE, Seattle, WA |
2012-2013 |
Sr. Designer – MetalStorm Aces
Contract work to gain experience developing mobile Free to Play games and live services.
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iWin, (Remote) San Francisco, CA |
2010-2011 |
Sr. Designer – 1 vs 100 Mobile Recruited to lead iWin’s mobile/social initiative based on my experience with the 1 vs 100 global IP.
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Microsoft, Redmond, WA |
2008-2010 |
Sr. Designer – 1 vs 100 Xbox LIVE, Kinect Adventures
Recruited to showcase Microsoft’s new server-backed-games platform. Lead Designer for 1 vs 100, a critically acclaimed, massively casual trivia game show that pioneered a new genre – live programmatic games. Earned Guinness world record for “most contestants in a game show” with over 114,000 simultaneous players.
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Sony Online Entertainment, Bellevue, WA |
2007-2008 |
Sr. Designer – The Agency Develop PvP and PvE designs for action based MMO title using the Unreal engine.
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Gas Powered Games, Redmond, WA |
2005-2007 |
Sr. Designer – Supreme Commander, Space Siege, Throne of Agony(PSP)
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PREVIOUS PROFESSIONAL EXPERIENCE Cranky Pants Games – Evil Dead: Regeneration – pipelines/mechanics/character/weapon/level design Escape Factory – Space Quest, – Lead Level Designer, pipelines/tools/mechanics/character design Gas Powered Games – Dungeon Siege – Lead Level Designer, pipelines/tools/character design Valve Software – Half Life, TFC – Helped develop scripted event system, prototypes contributed to the foundation for Half Life 1, helped with tool development allowing for rapid iteration, designed various levels for HL1, including multplayer level Stalkyard, and TFC, “The Hunted” map. |
EDUCATION Rensselaer Polytechnic Institute, Troy, NY. Completed 116/128 credits toward a Bachelor’s Degree Biochemistry/Biophysics |