BRETT JOHNSON

DESIGNER / PROTOTYPER

BRETT JOHNSON

DESIGNER / PROTOTYPER

As a designer, I’m inspired by technology and how it can evolve the way we interact with our world and with each other. My career spans over 20 years developing interactive experiences for Valve, Microsoft, Amazon, Electronic Arts, Sony, Take-Two Interactive, NCSoft, and various startups. I’m currently the Principal Designer / Prototyper with NEX developing the future of camera and motion based technology.

Skills include: Unity, Unreal, C#, Prototyping, Applied Behavioral Science, Interaction and Game Design.

I currently hold 12 patents in areas of human computer interaction, haptics, procedural content generation, audio, multiplayer/social design, and peripherals/input devices.

Career Highlights include developing Half Life for Valve Software and designing 1 vs 100 for XBOX LIVE. 

Case Studies

The Unmaking | Amazon Game Studios

Project – X | Amazon Game Studios

Giants Unleashed | Take-Two Interactive

Personal Projects | Prototyping, Exploring, Learning

Professional Work

1996 – Present

“Brett’s design philosophy revolves around prototyping and iteration which, as an artist, I really appreciate. His game-play designs are unique, creative, and get people excited.

Marcus Ghaly
Sr. Interaction Holographic Designer at Microsoft

 

Brett has far and away the most impressive prototyping skills that I have ever witnessed from a game designer.

Tyler Nation
VP & Head of Mobile at 2K

 

” I had a great time working with him and really appreciated the enthusiasm he had in developing something that not only showed off the technology, but also created a great experience for the players.”

Tara Brannigan
Director of Player Experience at Behaviour Interactive

 

“He sees everything with a fresh perspective and has the ability to roll up his sleeves and design in any genre… always finding a way to innovate and develop fresh ideas, regardless of the subject matter.

Chris Taylor
Founder/CEO ay Kanoogi Inc

Simply put, Brett is an exceptional game designer. He consistently delivered against an unending stream of challenges and technical limitations and was fundamental to the creation of 1 vs.100, from concept to completion.

Matt Van Gorder
Design & Product Leader

“Brett is one of the rare people who can understand at a very deep level how engineering, art, and design all converge on the fun factor of gameplay.

Bert Bingham
Technical Producer at Monolith Productions

“Brett’s design philosophy revolves around prototyping and iteration which, as an artist, I really appreciate. His game-play designs are unique, creative, and get people excited.

Marcus Ghaly
Sr. Interaction Holographic Designer at Microsoft

 

Brett has far and away the most impressive prototyping skills that I have ever witnessed from a game designer.

Tyler Nation
VP & Head of Mobile at 2K

” I had a great time working with him and really appreciated the enthusiasm he had in developing something that not only showed off the technology, but also created a great experience for the players.”

Tara Brannigan
Director of Player Experience at Behaviour Interactive

“He sees everything with a fresh perspective and has the ability to roll up his sleeves and design in any genre… always finding a way to innovate and develop fresh ideas, regardless of the subject matter.

Chris Taylor
Founder/CEO ay Kanoogi Inc

Simply put, Brett is an exceptional game designer. He consistently delivered against an unending stream of challenges and technical limitations and was fundamental to the creation of 1 vs.100, from concept to completion.

Matt Van Gorder
Design & Product Leader

“Brett is one of the rare people who can understand at a very deep level how engineering, art, and design all converge on the fun factor of gameplay.

Bert Bingham
Technical Producer at Monolith Productions